Firelock Games’ wonderful 1/600-scale Golden Age of Piracy admiral’s-eye-view miniatures game *[Oak & Iron](https://firelockgames.com/pages/oak-iron)* has a lot of actions that a ship can take during the Movement phase, but not all actions are available at all times. Here’s a summary of eligibility requirements. One-page PDF version available [[Oak and Iron Actions reference.pdf|here]]. **Adjust Speed** - Not: - Entangled - In the Wind’s Eye - Aground - Anchored - Before move - Skill test **Board** - Not: - Entangled - Within Yard Arm distance of an opposing ship - Skill test **Change Sail Setting** - Not: - Entangled - After move **Change Heading** - Not: - Entangled - In the Wind’s Eye - Aground - Skill test **Cut Free** - First action taken - Skill test **Landing Party** - Not: - Entangled - Shaken - Sail setting Anchored - Within Pistol Shot of an island or landmass **Rally** - Not: - Entangled **Reload** - Not: - Entangled - Full sail **Repair** - Not: - Entangled - Crippled - If Aground: - Skill test **Row** - Not: - Entangled - Aground - Has “Sweeps” special rule or upgrade **Transfer Flag** - Not: - Entangled - Is Flagship - Friendly ship within Pistol Shot of Flagship - Friendly ship not Entangled