Firelock Games’ wonderful 1/600-scale Golden Age of Piracy admiral’s-eye-view miniatures game *[Oak & Iron](https://firelockgames.com/pages/oak-iron)* has a lot of actions that a ship can take during the Movement phase, but not all actions are available at all times. Here’s a summary of eligibility requirements.
One-page PDF version available [[Oak and Iron Actions reference.pdf|here]].
**Adjust Speed**
- Not:
- Entangled
- In the Wind’s Eye
- Aground
- Anchored
- Before move
- Skill test
**Board**
- Not:
- Entangled
- Within Yard Arm distance of an opposing ship
- Skill test
**Change Sail Setting**
- Not:
- Entangled
- After move
**Change Heading**
- Not:
- Entangled
- In the Wind’s Eye
- Aground
- Skill test
**Cut Free**
- First action taken
- Skill test
**Landing Party**
- Not:
- Entangled
- Shaken
- Sail setting Anchored
- Within Pistol Shot of an island or landmass
**Rally**
- Not:
- Entangled
**Reload**
- Not:
- Entangled
- Full sail
**Repair**
- Not:
- Entangled
- Crippled
- If Aground:
- Skill test
**Row**
- Not:
- Entangled
- Aground
- Has “Sweeps” special rule or upgrade
**Transfer Flag**
- Not:
- Entangled
- Is Flagship
- Friendly ship within Pistol Shot of Flagship
- Friendly ship not Entangled