These are some optional rules for enriching and complicating the wonderful game [Ravenfeast](http://www.ravenfeast.com/) from Little Wars TV.
# Zones of Control
You cannot move through a 1” bubble around a model, unless you are moving into base-to-base contact and thus melee combat, without incurring a free attack. If the model has a spear, this is a 1.5” bubble.
# Running
If a model is not engaged in melee combat with any models, they may instead chose to run during the melee phase, and move an extra 1D3” forward.
# Hunt them down
If a model in a melee combat flees, any opposing models in combat with that model that miss on their free attack must make a morale test or pursue it 1D3” inches. The controlling player may opt to fail this test per each model. This can break apart a shield wall (though remember that being part of a shield wall gives a bonus to morale).
# Cavalry movement
Given that the norse don’t field mounted warriors, this is unlikely to come up, but I think that cavalry should have to take multiple turns to come up to full speed, or down from full speed, and have to move their full current speed, and have limited turning ability. Kind of like sailing ships in that regard. I don’t know how to operationalize this yet though.