> I’m playing in a weekly *Blood & Plunder* escalation league on Tabletop Simulator this year. This is the first battle from it! I played the Chasseurs under an unnamed and unknown commander, and my wonderful and very sporting opponent played the *Flibustiers Nau*. ![[jun_03 - 1.jpg]] As Jean-David Nau's brutal crew moved through the forests, looking for pigs to victual their ship, and men to press into service, a group of the old buccaneers, the original Chasseurs, saw them, and decided to defend their liberty and their hunting grounds. ![[jun_03 - 2.jpg]] The boucaniers, their engagé servants and boucanière wives waited until the French pirates moved into an area of tall grass, and emerged from behind a rock, volleying repeatedly at close range. Their familiarity with the land and their ability to reload their muskets in a breath served them well, as they poured a much greater weight of fire onto Nau's crew than he could return. ![[jun_03 - 3.jpg]] > Seriously: Local Guide on veteran Boucaniers command unit, as Chasseurs, meant that I had, on a spade: 1 free reload, 1 free move with Scouts, 1 free one-die rally with Tough, and then 2 actions from the card and one from the commander. I could move, shoot, fully reload, and rally off one point of fatigue, and still have another action free… and do all this while moving first. ![[jun_03 - 4.jpg]] Every man in Nau's crew was taken as a casualty, except for Nau himself and one of his Engagés, who fled into the woods (as their unit Routed from fatigue). ![[jun_03 - 5.jpg]]